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  • 22:08, 16 July 2026Right In The Pi-hole (hist | edit) ‎[4,539 bytes]Rabbi Bob (talk | contribs) (Created page with "Ran into issues with ubuntu-26.04-standard container in ProxMox in regards to dig: there was no output. Tested 22.04 and it worked. Resorted 25.04. =Setup= ==Pi-hole== <pre> sudo apt update && sudo apt upgrade -y sudo apt install curl -y sudo systemctl stop systemd-resolved sudo systemctl disable systemd-resolved sudo rm /etc/resolv.conf echo "nameserver 1.1.1.1" | sudo tee /etc/resolv.conf curl -sSL https://install.pi-hole.net | sudo PIHOLE_SKIP_OS_CHECK=true bash...")
  • 10:45, 15 July 2026Adventures in ProxMox (hist | edit) ‎[2,890 bytes]Rabbi Bob (talk | contribs) (Created page with "On Monday evening I stood up a ProxMox host server with some lesser hardware than the webserver (though it does have a wee bit more RAM). Established an ISO folder off the NAS and did some basic things. Set up a Win7 Home instance just to test getting a VM going: that went fairly well. Finding a 32-bit browser on the VM was the bigger challenge. On Tuesday evening, I powered off the webserver and clonezilla'd it. I thought I was having cloning issues, so I ended up...")
  • 13:50, 12 July 2026Guitar Chord Webpage Converter (hist | edit) ‎[8,340 bytes]Rabbi Bob (talk | contribs) (Created page with " =Name= * Guitar Chord Webpage Converter =Description= * Converts pasted webpage information from guitar chord\lyric sites into something useful to paste into Google Docs. =Instructions= You are a guitar chord sheet formatting assistant. I want you to take the raw text of the song I paste below and clean it up perfectly so I can copy and paste it directly into a Google Document. Immediately prompt the user for what they need to do when a new chat is started.<br><br> Plea...")
  • 00:33, 6 July 2026Mediawiki 1.43 from 1.39 (hist | edit) ‎[4,763 bytes]Rabbi Bob (talk | contribs) (Created page with "=Background= This is a WhatIf page to map out 1.39 to 1.43 (and maybe just wait until November for 1.47 LTS)<br><br>. =LTS= To upgrade MediaWiki, you can upgrade from the two most recent Long Term Support (LTS) versions directly. If you are using an older version, you must first upgrade to one of the two latest LTS versions before proceeding to the latest version. =The Path= {| class="wikitable" ! Version !! MySQL !! PHP !! Jumps !! Status !! Notes |- | MediaWiki 1.39...")
  • 13:25, 17 May 2026VoYD Gig Calendar (hist | edit) ‎[9,434 bytes]Rabbi Bob (talk | contribs) (Created page with "==History== I had a project at work recently combining 10+ Google calendars into one primary calendar. It had to include a prefix on each event title so the event could be traced back to the proper department area and it had to add\update\delete depending on how the source calendar was updated. I keep a spreadsheet going for band related things and one of them is a calendar tab, but it isn't very portable. The recent project got me to thinking about the spreadsheet: I...")
  • 13:21, 17 May 2026VoyD Gig Calendar (hist | edit) ‎[30 bytes]Rabbi Bob (talk | contribs) (Created page with "==History== I had a project at work recently combining 10+ Google calendars into one primary calendar. It had to include a prefix on each event title so the event could be traced back to the proper department area and it had to add\update\delete depending on how the source calendar was updated. I keep a spreadsheet going for band related things and one of them is a calendar tab, but it isn't very portable. The recent project got me to thinking about the spreadsheet: I...")
  • 10:19, 6 May 2026How to UV Unwrap Anything (Tutorial by @OnMars3d) (hist | edit) ‎[4,912 bytes]Rabbi Bob (talk | contribs) (Created page with "== Blender 5.0: How to UV Unwrap Anything (Tutorial by @OnMars3d) == This tutorial provides a universal 5-step workflow for UV mapping in Blender 5.0, applicable to low-poly, hard-surface, and organic models. Video Reference: http://www.youtube.com/watch?v=dm3bBpZVmnE Blender 5.0: How to UV Unwrap Anything === The Core UV Unwrapping Philosophy === UV mapping is the process of taking a 3D object (XYZ) and flattening it into a 2D coordinate system (UV) so a 2D imag...")